Martin Jangö Studios
 Nothing annoys me more than an app that looks good but doesn’t feel as responsive as it should, corresponding to the design. One could both imagine and sympathise with the fact that it gets even worse when you’re hungry. Hence me and a couple of friends are designing this restaurant finder-ish (again, I can’t go into too much detail) to be as responsive as your ability to think. Or rather, responsive enough for you to not have to think, especially when you’re hungry. We are currently waist-deep in development, but the app should see the market early in the second quarter of 2017.

Eat.

Eat is an app concept, and a current work in progress. While I’m not currently allowed to display any kind of in depth information about the app as such, I can tell you a bit about the design process. I’ve always been into UX and UI design, it’s what got me interested in studying design in the first place. Have you ever been out of the office to grab lunch and just had absolutely no idea or inspiration of where to go? Well I certainly have..

 Nothing annoys me more than an app that looks good but doesn’t feel as responsive as it should, corresponding to the design. One could both imagine and sympathise with the fact that it gets even worse when you’re hungry. Hence me and a couple of friends are designing this restaurant finder-ish (again, I can’t go into too much detail) to be as responsive as your ability to think. Or rather, responsive enough for you to not have to think, especially when you’re hungry. We are currently waist-deep in development, but the app should see the market early in the second quarter of 2017.

Nothing annoys me more than an app that looks good but doesn’t feel as responsive as it should, corresponding to the design. One could both imagine and sympathise with the fact that it gets even worse when you’re hungry. Hence me and a couple of friends are designing this restaurant finder-ish (again, I can’t go into too much detail) to be as responsive as your ability to think. Or rather, responsive enough for you to not have to think, especially when you’re hungry. We are currently waist-deep in development, but the app should see the market early in the second quarter of 2017.

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